Top 10k strings from Chaos Constructions '2000 - 512b & 4k Intros Collection (2000)(Extreme)(ru).trd in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Compilations - Demos & Games / Sinclair ZX Spectrum - Compilations - Demos - [TRD] (TOSEC-v2006-06-06) /

Back to the directory listing

  23 ------------------ - - - -  -   -   -
  11         INC     H
  11                       ;
   9         RET
   9            LD   A,(HL)
   8            LD   (HL),A
   7         POP     HL
   7            LD   L,A
   7            INC  L
   6         PUSH    HL
   5 ;---------------------------------------
   5         LD      A,(HL)
   5         LD      A,(DE)
   5         INC     E
   5         INC     B
   5            RRCA
   5            INC  HL
   5                  
   4         LD      L,A
   4         LD      (BC),A
   4         EXX
   4         CALL    FRAME
   4            DB   note_g5*16+note_c5
   4            DB   PATTERN_12\256
   4                     ;
   3 +"W\#"S\"K\6
   3 #"a\"c\"e\>82
   3         XOR     A
   3         LD      C,A
   3         LD      A,#20
   3         LD      (HL),A
   3         LD      (DE),A
   3         INC     L
   3         INC     A
   3         CALL    S_FILL
   3         AND     (HL)
   3            XOR  A
   3            RLCA
   3            LD   A,E
   3            LD   (POS_IN_S_B),HL
   3            LD   (DE),A
   3            INC  E
   3            DB   note_e5*16+note_c5
   3            DB   note_a5*16+note_d5
   3            DB   PATTERN_2\256
   3            CALL IZM_FRQ
   3                                       
   3                              
   3            
   2 Tel.(38822)-4421-1.Bye!!!
   2 HRUM v3.5 by Dmitry Pyankov
   2 Contact address: [email protected]
   2 ;INIT SECTION
   2 ;END OF INIT SECTION
   2 5. Contact
   2 4. Parameters
   2 3. Requirements
   2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   2  freq_shift 
   2  Gorno-Altaisk, 09.01.97
   2   ____________________
   2        \   
   2         RRCA
   2         RET     NC
   2         PUSH    BC
   2         POP     BC
   2         OR      (HL)
   2         LD      L,(HL)
   2         LD      H,FRMBUF&H;H=#E0
   2         LD      H,ATRTAB&H;H=#DA
   2         LD      D,H
   2         LD      B,A
   2         LD      (CMNA),A
   2         INC     HL
   2         INC     DE
   2         EX      DE,HL
   2         DEC     E
   2         CALL    SDFRM
   2         CALL    LGOZA
   2         CALL    FADE_ON
   2         BIT     6,H
   2         AND     1
   2           .
   2            RET
   2            PUSH AF ;
   2            LD   HL,0
   2            LD   (POS_IN_S_A),HL
   2            LD   (POS_IN_PAT),HL
   2            JR   Z,GRID_2
   2            JR   NZ,LOOP ;
   2            INC  A
   2            HALT
   2            EX   AF,AF' 
   2            DEC  HL
   2            DB   note_f5*16+note_d5
   2            DB   note_e5*16+note_b4
   2            DB   note_e5*16+note_a4
   2            DB   note_c5*16+note_a4
   2            DB   note_a5*16+note_c5
   2            DB   multiply
   2            DB   PATTERN_5\256
   2            DB   PATTERN_3\256
   2            DB   PATTERN_1\256
   2            DB   PATTERN_11\256
   2            DB   PATTERN_10\256
   2            DB   #D+up_0
   2            CALL CLS
   2            AND  7
   2                WWW: http://www.zx.ru/echo/roschin
   2                  E-mail: [email protected]
   2                       ZXNet: 500:95/462.53
   2                        Fido: 2:5020/689.53
   2                 
   2               
   2              
   1 ~xsniea^[YXW3O
   1 }vpic]XSNJGDBA
   1 |yvspmjgda]ZXUROLIFCA>;9641/,*(%~P#!
   1 |tld\TME=6/
   1 {wrnkhfdb1?
   1 yellow     EQU  6
   1 white      EQU  7
   1 when we finally pack it with HRUST.
   1 up_2       EQU  #80
   1 up_0       EQU  #40
   1 tempo      EQU  12    ;
   1 stk_one    EQU  #A1
   1 stk_data   EQU  #34
   1 sssssssssssssssssssss
   1 source  W0u
   1 some  more  FX  just for fun. Its not a 4k
   1 sin        EQU  #1F
   1 rjbZRJB:2*#
   1 release  of  Smile  -  first  place due to
   1 red        EQU  2
   1 really party release and we recognize that
   1 prototype code & music
   1 patt_size  EQU  8     ;
   1 paper      EQU  8   ;
   1 p.s. who need a 2mb screen savers 
   1 p%q%w%s%p%q%w%s,
   1 p$q$w$s$p$q$w$s,
   1 ornament_3 EQU  0
   1 ornament_2 EQU  2   ;
   1 ornament_1 EQU  5   ;
   1 ornament_0 EQU  1   ;
   1 official results!
   1 odebysergeykrutyk
   1 note_g5    EQU  5     ;
   1 note_g4    EQU  0     ;
   1 note_f5    EQU  8
   1 note_e5    EQU  4     ;
   1 note_d5    EQU  7     ;ORNAMENTS)
   1 note_c5    EQU  3     ;
   1 note_b5    EQU  6     ;FREQ_TABLE 
   1 note_b4    EQU  1     ;(
   1 note_a5    EQU  9
   1 note_a4    EQU  2     ;
   1 multiply   EQU  #04
   1 matrix  XAS
   1 magenta    EQU  3
   1 length     EQU  24    ;
   1 intro/CC00
   1 idea,design........UnBEL!EVER/x7m
   1 hrust-packer v1.3 by Dima Pyankov,Gorno-Altaisk.
   1 hrust-packer v1.2 by Dima Pyankov,Gorno-Altaisk.
   1 green      EQU  4
   1 from  18  to  19  augest  of 2000 in Sankt
   1 freq_shift EQU  freq_g4-#C9
   1 freq_g5    EQU  #8A   ;
   1 freq_g4    EQU  #114  ;
   1 freq_f5    EQU  #9B   ;
   1 freq_e5    EQU  #A5   ;(
   1 freq_d5    EQU  #B8   ;
   1 freq_c5    EQU  #CF   ;
   1 freq_b5    EQU  #6E
   1 freq_b4    EQU  #DD   ;
   1 freq_a5    EQU  #7C   ;
   1 freq_a4    EQU  #F8   ;
   1 end_calc   EQU  #38
   1 e_ZTOJD?:61,(
   1 dn_2       EQU  #00
   1 design, fix, st pro mus. player code
   1 cyan       EQU  5
   1 cool music
   1 code_up    EQU  #00 ;
   1 code_pack  EQU  #20 ;
   1 code_max   EQU  #80 ;
   1 code_dn    EQU  #40 ;
   1 code......................ALK/x7m
   1 code, algorithmes
   1 code for Start, Kishkoid and MaTriX.
   1 cdfgijlmnpqstuwx
   1 by Hrum 3.5
   1 brill   and  maybe  runable  not  only  on
   1 border     EQU  254 ;
   1 blue       EQU  1
   1 black      EQU  0   ;
   1 bB_DJDCLA-OBBY-OT-^H_JHT-F_XYTFB
   1 at 10 days before CC'000, last bit fixed at night 17 august.
   1 anymore,  but  who  cares?! Now its really
   1 add_       EQU  #0F
   1 aNOT ATTACHED    ATTACHED
   1 a$="smile_f":
   1 a$="smile":
   1 a$="PHFCCpnt":
   1 a$="PHFCC":
   1 ^XRLGA<72-(#
   1 ]------[Smile***4k intro***finalversion!]------[Code    by      Monster            Music      by    Mm<M        (c) Sage--2000--  ----  
   1 \]*=\Ns#Fr
   1 [ZX 512 byte intro...........................................................]
   1 [PHG.........................................................................]
   1 [ABSZERO.....................................................................]
   1 [............................................................................]
   1 [!mPeR!0.....................................................................]
   1 Z?#mP1a0eraA!A
   1 XRTU    XOR     #F8
   1 Work name: Do What I Say
   1 UnBEL!EVER^x7m                 12.09.2000
   1 UnBEL!EVER
   1 UVWXY||Z[\]
   1 Thing   B7
   1 TRIGGER    EQU  $-1
   1 TABLE_SIN  EQU  #AA00 ;
   1 StartSRCW  9LM
   1 Start   m!
   1 Smile 4k(final) by Sage
   1 Smile (party version) - 3512 bytes
   1 Smile (final relese)  - 5979 bytes
   1 Smile  is  a  4k  only at the party place,
   1 Slime   BK
   1 SkY     W0uD
   1 SkY     B;
   1 START   BJ
   1 SM_IN_ORN  EQU  $-1            ;
   1 SET_PAR    LD   A,D
   1 SET_COD    LD   (ADR_CODE),A
   1 SDRAM   CALL    0
   1 SCSCONMMProTracker 3.4 compilation of "Start" soundtrack in BAC stereo by Ivan Roshin, Moscow, 14.10.1999  
   1 SAVE_SM    LD   (SM_IN_ORN),A
   1 SAMPLE     DB   #F+up_0
   1 Road    m!
   1 ROAD    BI
   1 RMSC    ADD     A,0
   1 R                                        
   1 QUARK      EQU  $-1 ;
   1 ProTracker 3.4 compilation of "Road" soundtrack in BAC stereo  by Ivan Roshin, Moscow, 8.05.2000   
   1 Peterburg  by  Monster  and  Mm<M.  It was
   1 Pentagons.
   1 POS_IN_S_B EQU  $-2
   1 POS_IN_S_A EQU  $-2
   1 POS_IN_PAT EQU  $-2
   1 POSITIONS  DB   PATTERN_0\256
   1 POSITION   EQU  $-2
   1 PLASMA     HALT
   1 PATTERN_9  DB   code_up+ornament_0
   1 PATTERN_8  DB   code_dn+code_pack+ornament_0
   1 PATTERN_7  DB   code_dn+code_pack+ornament_2
   1 PATTERN_6  DB   code_max+code_pack+ornament_2
   1 PATTERN_5  DB   code_dn+code_pack+ornament_1
   1 PATTERN_4  DB   code_up+ornament_0
   1 PATTERN_3  DB   code_up+code_pack+ornament_0
   1 PATTERN_2  DB   code_dn+code_pack+ornament_0
   1 PATTERN_12 DB   code_max+ornament_0
   1 PATTERN_11 DB   code_max+ornament_3
   1 PATTERN_10 DB   code_max+ornament_1
   1 PATTERN_1  DB   code_dn+code_pack+ornament_1
   1 PATTERN_0  DB   code_dn+code_pack+ornament_0
   1 PALETTE    EQU  TABLE_SIN+#100 ;
   1 OUT_AY_1   LD   BC,#FFFD
   1 OUT_AY     LD   L,#0A     ;H=#80
   1 ORNAMENTS  DB   freq_a4-freq_shift
   1 ORNAMENT   EQU  $-1
   1 Note: simple picture, paper=0, ink=7!
   1 Note: 4096 bytes of codes :)))
   1 NOTE_TO_AY AND  %00001111
   1 NOTE_LOW   INC  HL ;
   1 NOTE       EQU  $-1
   1 NE_POSIT   LD   HL,SAMPLE+12
   1 NE_NOTE_F  LD   HL,0
   1 Music.................................Mm<M
   1 ModernWorD 2.1 by Demiurge Ash
   1 MaTriX  B7
   1 MSK     LD      H,FRMBUF&H;H=#E0
   1 MSG     DEFM    "CHAOS HAS YOU"
   1 MAKE_SAMPL LD   A,B
   1 MAKE_PAL_2 LD   (DE),A
   1 MAKE_PAL_1 LD   A,(HL)
   1 LOOP_SIN   PUSH DE
   1 LOOP       ADD  A,A      ;2*x
   1 LMOPQSTVWYZ\]_`b
   1 KISHKOIDXAS
   1 KISHKOIDB7
   1 Intro used "OUTD" feature (read special article on my web page)!
   1 IZM_FRQ_2  ADD  A,freq_shift
   1 IZM_FRQ    SUB  D
   1 IK2+1;KISHKA_START
   1 GRID_2     LD   (HL),D
   1 GRID_1     LD   D,%10101010
   1 From: Russia, Kurgan region
   1 From: Russia, Kurgan
   1 Files: JOIN_US$.
   1 Files: DWIS_4K.B; DWIS_4K.C; dwis_4k.W
   1 FROM_STACK EQU  #2DD5
   1 FRMBUF&H+2;E2/E3
   1 FRMBUF  EQU     #E000
   1 FREQ_TABLE DB   freq_g4-freq_shift
   1 FREQ_B     EQU  $-2   ;E
   1 FREQ_A     EQU  $-2   ;E
   1 FONT    EQU     #DB00
   1 FNTTAB  EQU     #DE00
   1 FADE_F  LD      DE,SUBFRM
   1 END        POP  AF ;
   1 DONTSMOKB7
   1 Compo: b/w gfx (6144)
   1 Compo: 4K intro
   1 Code...............................Monster
   1 C_NORM     LD   A,2            ;
   1 COLORS     DB   yellow*paper+yellow
   1 CODE_I_D_N NOP  ;
   1 CODE BY SERGEY KRUTYKO
   1 CMNA    LD      A,#20;ADD/LD
   1 CLS_1      LD   (HL),A
   1 CLS        XOR  A
   1 CHUN8   EQU     #E000
   1 CHAOS HAS YOU
   1 CDSYM2  LD      HL,FNTTAB
   1 CDSYM   LD      A,0
   1 B_AMP      EQU  $-1   ;D
   1 BVw|c_yMo~rPAH
   1 BRIGBUF EQU     #E080
   1 Author/group: SerzhSoft & Phantom Lord/AC
   1 Author/group: MadMan/CRG
   1 A_TO_STACK EQU  #2D28
   1 A_AMP      EQU  $-1   ;D
   1 ATRTAB  EQU     #DA00
   1 ADR_CODE   EQU  $-1
   1 ACCORD     PUSH BC
   1 ABSZERO B,
   1 > 6     Start        Ivan Roshin          208 <
   1 > 2     Road           Ivan Roshin          625 <
   1 <One Kishka>4 512bINTRO CC000
   1 ;white*paper+black
   1 ;sin (2*x+sm_x) + sin (2*y+sm_y) + sm_x
   1 ;position?
   1 ;int ((1+sin((2*Pi/255)*COUNTER))*127)
   1 ;freq_shift min = #15
   1 ;freq_shift max = #6E
   1 ;WARNING!!! EXIT GUARANTED IF SP<=8000
   1 ;ROLL ONE LINE RIGHT
   1 ;PUT 2 MEMORY
   1 ;PREPARE SCREEN
   1 ;PLASMA - 
   1 ;PACKED CHUNKS 8X8 - MASK IMAGE
   1 ;NOP (#00), 
   1 ;MATRIX INIT
   1 ;MASKBUF EQU     #E040
   1 ;MAKE X TABLE
   1 ;MAKE ANGLE (SPR) TBL
   1 ;KISHKOID 512
   1 ;FONT MASK DEPACKING
   1 ;CREATING SPRITES
   1 ;CREATING SIN TBL
   1 ;CHARS CYCLE
   1 ;CALL A_TO_STACK+1). 
   1 ;#8007=%00111000 (
   1 ;           RET   (
   1 : LOAD "start" CODE
   1 : LOAD "slime  " CODE
   1 : LOAD "road" CODE
   1 : LOAD "SkY" CODE
   1 512B INTRO MATRIX CC'0       
   1 4*192+SPC_TBL
   1 35689;<>?ACDFGIJ
   1 1C,0,3,1,4
   1 1. Results of CC000 512 bytes intro compo
   1 1. Results of CC000 4K intro compo
   1 /bRAM: 128K
   1 /bNOT ATTACHED
   1 /bNO BASIC FILES !
   1 /bMUS.PROCESSOR
   1 .dedicated to CC'000 intro compo.
   1 ......................................................................]
   1 -CATYPH-B8
   1 -BAZE->/3SC
   1 --512b--B"
   1 ---4k---B"
   1 -------< CC'000 512 bytes and 4k >-------
   1 ------------------------------------->>--
   1 , Phantik, 
   1 (SP_PREP+1)
   1 (SP_KSHK+1)
   1 (FADE_F+1)
   1 (CMNA);ADD/LD
   1 (CDSYM2+1)
   1 #C000;PAGE
   1 #20;ADD/LD
   1 #1E,#1B,#1E,#1A,7,3,6,3
   1 #1D,#19,#1E,#1A,5,1,6,2
   1 #19,#1D,#18,#1C,1,5,0,4
   1 #17,#1B,#18,#1C,0,3,1,4
   1 "thing   "
   1 "matrix  "
   1 "kishkoid"
   1 "dontsmok"
   1 "SKY" 4K intro for CC'000 stuff:
   1 "FUCK YOU"
   1 "CHAOS HAS YOU"
   1 "2) final release"
   1 "2) PHF on CC (pentagon)"
   1 "1) party version":
   1 "1) PHF on CC":
   1 !;mZ=26e(8
   1 !$'*-0369<?BEHK
   1 !#%(*,/1469;>ACFILORUXZ]a
   1 !"$%')*,-/02
   1  up_2, up_0, dn_2.
   1  the Wide World!
   1  start    <C> - intro code
   1  road <C> - intro code
   1  positions
   1  position:
   1  ornaments (8 
   1  ornament - 
   1  name: Join US!
   1  freq_shift, 
   1  StartSRC <W> - source text (for ZXASM 3.10)
   1  Start    <m> - soundtrack  (Pro Tracker 3.4 module)
   1  Start    <W> - this file
   1  START    <B> - BASIC loader
   1  Road <m> - soundtrack (Pro Tracker 3.4 module)
   1  Road <W> - this file
   1  Real length: 512 bytes
   1  Real length: 3335 bytes
   1  ROAD <B> - BASIC loader
   1  RAM used   : #4000-#5AFF, #8000-#FFFF
   1  RAM used   : #4000-#5AFF, #6000-#FFFF (pages: 0,2,5,7)
   1  Play time  : 1:32
   1  Play time  : 1:00 (include 12-seconds decrunching)
   1  PROGRAMM 
   1  ORNAMENTS.
   1  ORNAMENTS
   1  NEW DISK 
   1  LD A,C: CALL A_TO_STACK 
   1  INC HL (#23):
   1  INC (HL), DEC (HL), NOP,
   1  INC (HL), DEC (HL)
   1  HL=#3FFF, D=#AA,
   1  FREQ_TABLE/256
   1  E AND 31)
   1  E - ALL_AMP.
   1  CODE_I_D_N, 
   1  CODE_I_D_N
   1  2->1->0) 
   1  -= Do What I Say =-
   1  (c) SerzhSoft, 2000
   1  (HL=#57FF):
   1  (DE=TABLE_SIN!):
   1  %01111000 - 
   1  #800A - #A9 (
   1  "-CATYPH-"
   1   by Phantom Lord/AC
   1   \        \|/       /              DWIS 4K intro
   1   \        \|/       /
   1   CLEAR 24575:LOAD CODE TO 49152:USR 49152
   1   /           fully recoded by SerzhSoft
   1   /                  Shadrinsk, Karl Libkneht
   1    [email protected]
   1    \    SerzhSoft   / TM      snail mail:
   1    \    SerzhSoft   / TM       (special for Cafe'2000)
   1    If you run this intro on 48K... then you see "UPGRADE!" :)
   1    .           
   1    (c) 2000 by Ivan Roshin, Moscow    
   1     Six  512 bytes intros including source
   1     Seven   4k   intros   including  final
   1     Original "Smile" was born at one night
   1     After  party we back to Samara and add
   1      by Phantom Lord/AC, 1999
   1       This intro correctly work on any ZX Spectrum 48/128!
   1        under Win'9x anymore?
   1        Place   Title          Author             Points
   1        Chaos Constructions 000        
   1        641800, Russia, Kurgan region,
   1        4K intro
   1        16K prototype code and music
   1        -=[512 bytes intro]=-
   1         XOR     1
   1         XOR     #10
   1         SUB     C
   1         SLA     A
   1         SET     7,L
   1         SET     6,L
   1         SBC     A,HX
   1         RLC     C
   1         RLC     (HL)
   1         Place   Title        Author             Points
   1         PUSH    DE
   1         OUT     (#FE),A
   1         ORG     #8000
   1         NEG     ;+4
   1         LDIR; CLEANUP FROM #8300 TO #FFFF
   1         LDIR
   1         LD      LX,A
   1         LD      L,E
   1         LD      L,B;0
   1         LD      L,0
   1         LD      L,#80
   1         LD      L,#5A
   1         LD      L,#17
   1         LD      HX,A
   1         LD      HL,SUBFRM
   1         LD      HL,MSG-1
   1         LD      HL,FRMBUF+1
   1         LD      HL,FADEFRM
   1         LD      HL,BRIGBUF+1
   1         LD      HL,10072
   1         LD      H,FNTTAB&H;H=#DE
   1         LD      H,CHUN8&H;H=#E0
   1         LD      H,(HL)
   1         LD      H,#83
   1         LD      H,#5B
   1         LD      H,#3D
   1         LD      E,L
   1         LD      E,A
   1         LD      E,1
   1         LD      E,#20
   1         LD      E,#17
   1         LD      DE,SUBBRG
   1         LD      DE,CN8
   1         LD      D,FRMBUF&H;D=#E0
   1         LD      D,FONT&H;H=#DB
   1         LD      D,(HL)
   1         LD      C,L
   1         LD      C,8
   1         LD      C,4
   1         LD      C,#17
   1         LD      BC,#7D00
   1         LD      B,80
   1         LD      B,6
   1         LD      B,5
   1         LD      B,4
   1         LD      B,2
   1         LD      B,150
   1         LD      B,0
   1         LD      B,#58
   1         LD      B,#18
   1         LD      A,R
   1         LD      A,L
   1         LD      A,C
   1         LD      A,4
   1         LD      A,(RMSC+1)
   1         LD      A,(CMNA);ADD/LD
   1         LD      A,#FC;-4
   1         LD      A,#F8
   1         LD      A,#5F
   1         LD      A,#44
   1         LD      A,#3E
   1         LD      (XRTU+1),A
   1         LD      (SDRAM+1),DE
   1         LD      (RMSC+1),A
   1         LD      (MSK+1),A
   1         LD      (HL),L
   1         LD      (HL),E
   1         LD      (HL),D
   1         LD      (FADE_F+1),HL
   1         LD      (CDSYM2+1),A
   1         LD      (CDSYM+1),A
   1         JR      Z,SKP1
   1         JR      Z,LPSH2
   1         JR      Z,LIP3
   1         JR      Z,LIP1
   1         JR      Z,IFN0
   1         JR      YYS
   1         JR      NZ,TBFAN
   1         JR      NZ,SCRN
   1         JR      NZ,NPS0
   1         JR      NZ,LSDFR
   1         JR      NZ,LPSH0
   1         JR      NZ,LPSH
   1         JR      NZ,LLFAI
   1         JR      NZ,LIN0
   1         JR      NC,SKP2
   1         JR      NC,LIP2
   1         JR      MESSA
   1         JR      LFILL
   1         JR      FD_TR
   1         JR      C,YPSYM
   1         JR      C,NOSDV
   1         JR      C,E_MESS
   1         JP      P,NLIN
   1         INC     D
   1         INC     C
   1         INC     BC
   1         DJNZ    LYU
   1         DJNZ    LPCYR
   1         DJNZ    LFILL
   1         DJNZ    FRAME
   1         DEFB    #1E,#1B,#1E,#1A,7,3,6,3
   1         DEFB    #1D,#19,#1E,#1A,5,1,6,2
   1         DEFB    #19,#1D,#18,#1C,1,5,0,4
   1         DEFB    #17,#1B,#18,#1C,0,3,1,4
   1         DEC     L
   1         DEC     HL
   1         DEC     H
   1         DEC     C
   1         CP      L
   1         CP      #40
   1         CP      #21
   1         CP      #20
   1         CALL    PRNMX
   1         CALL    OUTFRM
   1         CALL    LFILL
   1         CALL    FILLA
   1         CALL    FILL
   1         CALL    FADE_OFF
   1         Big hello to all friends!
   1         BIT     7,E
   1         BIT     5,L
   1         BIT     3,H
   1         BIT     0,H
   1         AND     #7F
   1         ADD     HL,BC
   1         ADD     A,LX
   1         ADD     A,FRMBUF&H+2;A=E2/E3
   1         ADD     A,B
   1         ADD     A,#41;41/42
   1         ADD     A,#40
   1         -> Sage Group production <-
   1          This intro correctly work only on Pentagon 128
   1          5     -CATYPH-       Vodoley/Excess team  491
   1          4     Thing          Mad Cat/TPML         530
   1          3     Dwish 4k       Serzh                618
   1          1     Smile          Sage                 838
   1           party version
   1           has a basic loader ;)
   1           \  /            And very amazing greetings to all
   1           \  /
   1           5     AbsZero                           322
   1           4     PHFCCpnt     drv53b6/PhF          404
   1           3     Slime        Vodoley/Excess team  411
   1           2     Matrix       Extreme              490
   1           1     Kishkoid     Mad Cat/TPML         805
   1            \/          peoples who keep da Speccy scene alive!
   1            \/                 e-mail:   [email protected]
   1            XOR  C
   1            SUB  C
   1            SUB  2
   1            SLA  L       ;*2
   1            RST  #28
   1            RES  4,L     ;-16
   1            POP  DE
   1            POP  BC
   1            POP  AF ;NOTE
   1            POP  AF ;
   1            POP  AF
   1            OUTD
   1            OUT  (border),A
   1            OUT  (C),L
   1            ORG  #81FD
   1            ORG  #80C6
   1            ORG  #8001
   1            LD   XH,A
   1            LD   L,9
   1            LD   L,8
   1            LD   L,(HL)
   1            LD   L,#A
   1            LD   HL,SAMPLE
   1            LD   HL,QUARK
   1            LD   HL,POSITIONS-1
   1            LD   HL,COLORS-#74
   1            LD   HL,A_AMP
   1            LD   HL,(FREQ_A)
   1            LD   HL,#8201
   1            LD   HL,#8004
   1            LD   HL,#5AFF
   1            LD   H,TABLE_SIN/256
   1            LD   H,ORNAMENTS/256
   1            LD   H,#80
   1            LD   E,freq_g5-freq_shift
   1            LD   E,A ;DE=#AA00=TABLE_SIN!
   1            LD   E,A ;(
   1            LD   DE,freq_e5-freq_shift
   1            LD   DE,9*256+(freq_g4-freq_shift)
   1            LD   DE,0
   1            LD   DE,%0001000101000100
   1            LD   DE,#5800
   1            LD   DE,#3505  ;code_up=#00
   1            LD   DE,#34FF
   1            LD   D,E
   1            LD   D,A ;=LD DE,0
   1            LD   C,24
   1            LD   BC,#0C40
   1            LD   B,0+(256+11)/12
   1            LD   B,(HL)
   1            LD   B,#BF
   1            LD   B,#4D
   1            LD   A,patt_size-1
   1            LD   A,XL
   1            LD   A,L
   1            LD   A,C      ;y
   1            LD   A,0   ;
   1            LD   A,(HL)   ;sin(2*x+sm_x)
   1            LD   A,#23
   1            LD   (TRIGGER),A ;
   1            LD   (POSITION),HL
   1            LD   (ORNAMENT),A
   1            LD   (NOTE),A
   1            LD   (HL),tempo
   1            LD   (HL),B ;=LD (HL),0
   1            LD   (HL),B
   1            LD   (HL),A ;
   1            LD   (FREQ_B),HL
   1            LD   (FREQ_A),A
   1            LD   (CODE_I_D_N),A
   1            LD   (A_AMP),A
   1            JR   Z,SET_COD
   1            JR   Z,END
   1            JR   PLASMA  ;
   1            JR   OUT_AY
   1            JR   NZ,SAVE_SM
   1            JR   NZ,NE_POSIT
   1            JR   NZ,NE_NOTE ;
   1            JR   NZ,MAKE_PAL_1
   1            JR   NZ,LOOP_SIN
   1            JR   NZ,GRID_1
   1            JR   NZ,CLS_1
   1            JR   NOTE_TO_AY
   1            JR   NC,OUT_AY_1
   1            JR   C_NORM
   1            JR   C,SET_PAR ;
   1            JR   C,SET_PAR
   1            JR   C,NOTE_LOW
   1            INC  XL
   1            INC  H ;=LD H,PATTERN_0/256
   1            INC  H ;= LD H,PALETTE/256
   1            INC  DE
   1            INC  D ;DE:=PALETTE!
   1            DJNZ MAKE_SAMPL
   1            DJNZ MAKE_PAL_2
   1            DJNZ ACCORD
   1            DEC  L
   1            DEC  H ;
   1            DEC  C
   1            DEC  (HL)
   1            DB   yellow*paper+red
   1            DB   yellow*paper+green
   1            DB   stk_one
   1            DB   stk_data ;2*Pi/255
   1            DB   stk_data ;127
   1            DB   sin
   1            DB   red*paper+yellow
   1            DB   red*paper+red
   1            DB   red*paper+magenta
   1            DB   note_g5*16+note_d5
   1            DB   note_f5*16+note_e5
   1            DB   note_f5*16+note_c5
   1            DB   note_d5*16+note_e5
   1            DB   note_d5*16+note_a4
   1            DB   note_c5*16+note_g4
   1            DB   note_b5*16+note_e5
   1            DB   note_a5*16+note_g5
   1            DB   magenta*paper+red
   1            DB   magenta*paper+magenta
   1            DB   magenta*paper+green
   1            DB   green*paper+yellow
   1            DB   green*paper+magenta
   1            DB   green*paper+green
   1            DB   freq_g5-freq_shift
   1            DB   freq_f5-freq_shift
   1            DB   freq_e5-freq_shift
   1            DB   freq_d5-freq_shift
   1            DB   freq_c5-freq_shift
   1            DB   freq_b5-freq_shift
   1            DB   freq_b4-freq_shift
   1            DB   freq_a5-freq_shift
   1            DB   end_calc
   1            DB   add_
   1            DB   PATTERN_9\256
   1            DB   PATTERN_8\256
   1            DB   PATTERN_7\256
   1            DB   PATTERN_6\256
   1            DB   PATTERN_4\256
   1            DB   PATTERN_0\256
   1            DB   #EB,#49,#D9,#B4,#56
   1            DB   #E+up_0
   1            DB   #40,#B0,#00,#7F
   1            CP   PLAY
   1            CP   3
   1            CALL PLAY
   1            CALL NE_NOTE_F
   1            CALL IZM_FRQ_2
   1            CALL FROM_STACK
   1            CALL A_TO_STACK
   1            BIT  6,H
   1            BIT  5,(HL)
   1            BIT  3,H
   1            BIT  1,H
   1            BIT  0,H
   1            AND  31
   1            AND  %00011111
   1            ADD  A,ornament_0 ;N 
   1            ADD  A,XH     ;2*y+sm_y
   1            ADD  A,ORNAMENTS\256
   1            ADD  A,H ;
   1            ADD  A,FREQ_TABLE\256
   1            ADD  A,E
   1            ADD  A,C
   1            ADD  A,B      ;2*x+sm_x
   1            ADD  A,B      ;+sm_x
   1            ADD  A,A      ;2*y
   1            ADD  A,A       ;code_max=#80
   1            ADD  A,A       ;code_dn=#40
   1            ADD  A,(HL)   ;
   1            ADC  A,A   ;
   1            512 bytes intro            
   1             or another no-wait ZX-compatible computer
   1             The MATRIX
   1             4k intro for CC'000
   1              128K, AY MUSIC
   1               [email protected]
   1               official package 
   1               :))))))))))))))))))))))))))))))))
   1                Soundtrack written in BAC stereo
   1                SkY            JtN/4D               n/p
   1                Russia/Samara
   1                Kolotov Sergey Sergeevich
   1                Don't Smoke    drv53b6/PhF          119
   1                (c) Sage'2000
   1                "START"                
   1                 with 128K RAM and 71680 tacts/int
   1                 Soundtrack written in BAC stereo
   1                  intro compo
   1                  for                  
   1                  9.09.2000
   1                    july, 2000         
   1                    aka SerzhSoft
   1                    Smile
   1                     ;4 
   1                     ;(2 
   1                       Not for emulators!
   1                       ;freq-freq_shift
   1                       - 5 FX
   1                       - 2 FX
   1                         street, 27-1.
   1                             ;
   1                                ;
   1                                 +
   1                                          .
   1                                  
   1                      
   1                   
   1